unreal.FontParameterValue

class unreal.FontParameterValue(parameter_info=['None', MaterialParameterAssociation.GLOBAL_PARAMETER, -1], font_value=None, font_page=0)

Bases: unreal.StructBase

Editable font parameter.

C++ Source:

  • Module: Engine
  • File: MaterialInstance.h

Editor Properties: (see get_editor_property/set_editor_property)

  • font_page (int32): [Read-Write] Font Page
  • font_value (Font): [Read-Write] Font Value
  • parameter_info (MaterialParameterInfo): [Read-Write] Parameter Info
font_page

(int32) – [Read-Write] Font Page

font_value

(Font) – [Read-Write] Font Value

parameter_info

(MaterialParameterInfo) – [Read-Write] Parameter Info