unreal.ForceFeedbackChannelDetails

class unreal.ForceFeedbackChannelDetails

Bases: StructBase

Force Feedback Channel Details

C++ Source:

  • Module: Engine

  • File: ForceFeedbackEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • affects_left_large (bool): [Read-Write] Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.

  • affects_left_small (bool): [Read-Write] Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.

  • affects_right_large (bool): [Read-Write] Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.

  • affects_right_small (bool): [Read-Write] Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.

  • curve (RuntimeFloatCurve): [Read-Write]