unreal.FrameNumber

class unreal.FrameNumber(value=0)

Bases: unreal.StructBase

A frame number value, representing discrete frames since the start of timing. The full C++ class is located here: EngineSourceRuntimeCorePublicMiscFrameNumber.h:

C++ Source:

  • Module: CoreUObject
  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • value (int32): [Read-Write] Value
__add__(other)

Overloads:

  • int32 Addition (FrameNumber A + int B)
  • FrameNumber Addition (FrameNumber A + FrameNumber B)
__div__(other)

Overloads:

  • int32 Divide (FrameNumber A / B)
__iadd__(other)

Overloads:

  • int32 Addition (FrameNumber A + int B)
  • FrameNumber Addition (FrameNumber A + FrameNumber B)
__idiv__(other)

Overloads:

  • int32 Divide (FrameNumber A / B)
__imul__(other)

Overloads:

  • int32 Multiply (FrameNumber A * B)
__isub__(other)

Overloads:

  • int32 Subtraction (FrameNumber A - int B)
  • FrameNumber Subtraction (FrameNumber A - FrameNumber B)
__mul__(other)

Overloads:

  • int32 Multiply (FrameNumber A * B)
__sub__(other)

Overloads:

  • int32 Subtraction (FrameNumber A - int B)
  • FrameNumber Subtraction (FrameNumber A - FrameNumber B)
add_frame_number_frame_number(b) → None

Addition (FrameNumber A + FrameNumber B)

Parameters:b (FrameNumber) –
Returns:
Return type:FrameNumber
add_frame_number_integer(b) → None

Addition (FrameNumber A + int B)

Parameters:b (int32) –
Returns:
Return type:FrameNumber
divide_frame_number_integer(b) → None

Divide (FrameNumber A / B)

Parameters:b (int32) –
Returns:
Return type:FrameNumber
multiply_frame_number_integer(b) → None

Multiply (FrameNumber A * B)

Parameters:b (int32) –
Returns:
Return type:FrameNumber
subtract_frame_number_frame_number(b) → None

Subtraction (FrameNumber A - FrameNumber B)

Parameters:b (FrameNumber) –
Returns:
Return type:FrameNumber
subtract_frame_number_integer(b) → None

Subtraction (FrameNumber A - int B)

Parameters:b (int32) –
Returns:
Return type:FrameNumber
value

(int32) – [Read-Write] Value