unreal.FunctionalTestingManager

class unreal.FunctionalTestingManager(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Functional Testing Manager

C++ Source:

  • Module: FunctionalTesting
  • File: FunctionalTestingManager.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_setup_tests (FunctionalTestEventSignature): [Read-Write] On Setup Tests
  • on_tests_begin (FunctionalTestEventSignature): [Read-Write] On Tests Begin
  • on_tests_complete (FunctionalTestEventSignature): [Read-Write] On Tests Complete
on_setup_tests

(FunctionalTestEventSignature) – [Read-Write] On Setup Tests

on_tests_begin

(FunctionalTestEventSignature) – [Read-Write] On Tests Begin

on_tests_complete

(FunctionalTestEventSignature) – [Read-Write] On Tests Complete

classmethod run_all_functional_tests(world_context_object, new_log=True, run_looped=False, failed_tests_repro_string="") → bool

Triggers in sequence all functional tests found on the level.

Parameters:
  • world_context_object (Object) –
  • new_log (bool) –
  • run_looped (bool) –
  • failed_tests_repro_string (str) –
Returns:

true if any tests have been triggered

Return type:

bool