unreal.GLTFProxyOptions
¶
- class unreal.GLTFProxyOptions(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
GLTFProxy Options
C++ Source:
Plugin: GLTFExporter
Module: GLTFExporter
File: GLTFProxyOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
bake_material_inputs
(bool): [Read-Write] If enabled, a material input may be baked out to a texture (using a simple quad). Baking is only used for non-trivial material inputs (i.e. not simple texture or constant expressions).default_input_bake_settings
(Map[GLTFMaterialPropertyGroup, GLTFOverrideMaterialBakeSettings]): [Read-Write] Input-specific default bake settings that override the general defaults above.default_material_bake_filter
(TextureFilter): [Read-Write] Default filtering mode used when sampling the baked out texture. Can be overridden by material- and input-specific bake settings, see GLTFMaterialExportOptions.default_material_bake_size
(GLTFMaterialBakeSize): [Read-Write] Default size of the baked out texture (containing the material input). Can be overridden by material- and input-specific bake settings, see GLTFMaterialExportOptions.default_material_bake_tiling
(TextureAddress): [Read-Write] Default addressing mode used when sampling the baked out texture. Can be overridden by material- and input-specific bake settings, see GLTFMaterialExportOptions.use_thin_translucent_shading_model
(bool): [Read-Write] If enabled, materials with shading model thin translucency will be used. Conversion is only partial.
- property bake_material_inputs: bool¶
[Read-Write] If enabled, a material input may be baked out to a texture (using a simple quad). Baking is only used for non-trivial material inputs (i.e. not simple texture or constant expressions).
- Type:
(bool)
- property default_input_bake_settings: None¶
[Read-Write] Input-specific default bake settings that override the general defaults above.
- property default_material_bake_filter: TextureFilter¶
[Read-Write] Default filtering mode used when sampling the baked out texture. Can be overridden by material- and input-specific bake settings, see GLTFMaterialExportOptions.
- Type:
- property default_material_bake_size: GLTFMaterialBakeSize¶
[Read-Write] Default size of the baked out texture (containing the material input). Can be overridden by material- and input-specific bake settings, see GLTFMaterialExportOptions.
- Type:
- property default_material_bake_tiling: TextureAddress¶
[Read-Write] Default addressing mode used when sampling the baked out texture. Can be overridden by material- and input-specific bake settings, see GLTFMaterialExportOptions.
- Type: