unreal.GPULightmassSubsystem

class unreal.GPULightmassSubsystem(outer: Object | None = None, name: Name | str = 'None')

Bases: WorldSubsystem

GPULightmass Subsystem

C++ Source:

  • Plugin: GPULightmass

  • Module: GPULightmass

  • File: GPULightmassSettings.h

end_recording_visible_tiles() None

End Recording Visible Tiles

get_percentage() int32

Get Percentage

Return type:

int32

get_settings() GPULightmassSettings

Get Settings

Return type:

GPULightmassSettings

is_running() bool

Is Running

Return type:

bool

launch() None

Launch

save() None

Save

set_realtime(realtime) None

Set Realtime

Parameters:

realtime (bool) –

start_recording_visible_tiles() None

Start Recording Visible Tiles

stop() None

Stop