unreal.GameFeatureData
¶
- class unreal.GameFeatureData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PrimaryDataAsset
Data related to a game feature, a collection of code and content that adds a separable discrete feature to the game
C++ Source:
Plugin: GameFeatures
Module: GameFeatures
File: GameFeatureData.h
Editor Properties: (see get_editor_property/set_editor_property)
actions
(Array[GameFeatureAction]): [Read-Write] List of actions to perform as this game feature is loaded/activated/deactivated/unloadedprimary_asset_types_to_scan
(Array[PrimaryAssetTypeInfo]): [Read-Write] List of asset types to scan at startup
- classmethod get_plugin_name(gfd) str ¶
Get Plugin Name
- Parameters:
gfd (GameFeatureData) –
- Returns:
plugin_name (str):
- Return type: