unreal.GameFeatureData

class unreal.GameFeatureData(outer: Object | None = None, name: Name | str = 'None')

Bases: PrimaryDataAsset

Data related to a game feature, a collection of code and content that adds a separable discrete feature to the game

C++ Source:

  • Plugin: GameFeatures

  • Module: GameFeatures

  • File: GameFeatureData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actions (Array[GameFeatureAction]): [Read-Write] List of actions to perform as this game feature is loaded/activated/deactivated/unloaded

  • primary_asset_types_to_scan (Array[PrimaryAssetTypeInfo]): [Read-Write] List of asset types to scan at startup

classmethod get_plugin_name(gfd) str

Get Plugin Name

Parameters:

gfd (GameFeatureData) –

Returns:

plugin_name (str):

Return type:

str