unreal.GameModeName

class unreal.GameModeName

Bases: StructBase

Helper structure, used to associate GameModes with shortcut names.

C++ Source:

  • Module: EngineSettings

  • File: GameMapsSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • game_mode (SoftClassPath): [Read-Write] GameMode class to load

  • name (str): [Read-Write] Abbreviation/prefix that can be used as an alias for the class name