unreal.GameplayAbilityNetSecurityPolicy
¶
- class unreal.GameplayAbilityNetSecurityPolicy¶
Bases:
EnumBase
What protections does this ability have? Should the client be allowed to request changes to the execution of the ability?
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTypes.h
- CLIENT_OR_SERVER: GameplayAbilityNetSecurityPolicy¶
No security requirements. Client or server can trigger execution and termination of this ability freely.
- Type:
0
- SERVER_ONLY: GameplayAbilityNetSecurityPolicy¶
Server controls both execution and termination of this ability. A client making any requests will be ignored.
- Type:
3
- SERVER_ONLY_EXECUTION: GameplayAbilityNetSecurityPolicy¶
A client requesting execution of this ability will be ignored by the server. Clients can still request that the server cancel or end this ability.
- Type:
1
- SERVER_ONLY_TERMINATION: GameplayAbilityNetSecurityPolicy¶
A client requesting cancellation or ending of this ability will be ignored by the server. Clients can still request execution of the ability.
- Type:
2