unreal.GameplayAbilityTargetData_LocationInfo

class unreal.GameplayAbilityTargetData_LocationInfo(source_location=[GameplayAbilityTargetingLocationType.LITERAL_TRANSFORM, [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], None, None, None, 'None'], target_location=[GameplayAbilityTargetingLocationType.LITERAL_TRANSFORM, [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], None, None, None, 'None'])

Bases: unreal.GameplayAbilityTargetData

Target data with just a source and target location in space

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: GameplayAbilityTargetTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • source_location (GameplayAbilityTargetingLocationInfo): [Read-Write] Generic location data for source
  • target_location (GameplayAbilityTargetingLocationInfo): [Read-Write] Generic location data for target
source_location

(GameplayAbilityTargetingLocationInfo) – [Read-Write] Generic location data for source

target_location

(GameplayAbilityTargetingLocationInfo) – [Read-Write] Generic location data for target