unreal.GameplayCueNotify_HitImpact

class unreal.GameplayCueNotify_HitImpact(outer=None, name='None')

Bases: unreal.GameplayCueNotify_Static

Non instanced GameplayCueNotify for spawning particle and sound FX. Still WIP - needs to be fleshed out more.

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: GameplayCueNotify_HitImpact.h

Editor Properties: (see get_editor_property/set_editor_property)

  • gameplay_cue_tag (GameplayTag): [Read-Write] Gameplay Cue Tag
  • is_override (bool): [Read-Write] Does this Cue override other cues, or is it called in addition to them? E.g., If this is Damage.Physical.Slash, we wont call Damage.Physical afer we run this cue.
  • particle_system (ParticleSystem): [Read-Write] Effects to play for weapon attacks against specific surfaces
  • reference_helper (GameplayTagReferenceHelper): [Read-Write] Reference Helper
  • sound (SoundBase): [Read-Write] Sound
particle_system

(ParticleSystem) – [Read-Write] Effects to play for weapon attacks against specific surfaces

sound

(SoundBase) – [Read-Write] Sound