unreal.GameplayCueNotify_HitImpact

class unreal.GameplayCueNotify_HitImpact(outer: Object | None = None, name: Name | str = 'None')

Bases: GameplayCueNotify_Static

Non instanced GameplayCueNotify for spawning particle and sound FX. Still WIP - needs to be fleshed out more.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayCueNotify_HitImpact.h

Editor Properties: (see get_editor_property/set_editor_property)

  • gameplay_cue_tag (GameplayTag): [Read-Write] Tag this notify is activated by

  • is_override (bool): [Read-Write] Does this Cue override other cues, or is it called in addition to them? E.g., If this is Damage.Physical.Slash, we wont call Damage.Physical afer we run this cue.

  • particle_system (ParticleSystem): [Read-Write] Effects to play for weapon attacks against specific surfaces

  • sound (SoundBase): [Read-Write]

property particle_system: ParticleSystem

[Read-Write] Effects to play for weapon attacks against specific surfaces

Type:

(ParticleSystem)

property sound: SoundBase

[Read-Write]

Type:

(SoundBase)