unreal.GameplayCueNotify_InputDevicePropertyInfo

class unreal.GameplayCueNotify_InputDevicePropertyInfo(device_properties: None = [])

Bases: StructBase

FGameplayCueNotify_InputDevicePropertyInfo

Properties that specify how to set input device properties during a gameplay cue notify

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayCueNotifyTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • device_properties (Array[type(Class)]): [Read-Write] Input Device properties to apply

property device_properties: None

[Read-Only] Input Device properties to apply

Type:

(Array[type(Class)])