unreal.GameplayCueNotify_InputDevicePropertyInfo
¶
- class unreal.GameplayCueNotify_InputDevicePropertyInfo(device_properties: None = [])¶
Bases:
StructBase
FGameplayCueNotify_InputDevicePropertyInfo
Properties that specify how to set input device properties during a gameplay cue notify
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
device_properties
(Array[type(Class)]): [Read-Write] Input Device properties to apply