unreal.GameplayCueNotify_Static

class unreal.GameplayCueNotify_Static(outer=None, name='None')

Bases: unreal.Object

A non instantiated UObject that acts as a handler for a GameplayCue. These are useful for one-off “burst” effects.

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: GameplayCueNotify_Static.h

Editor Properties: (see get_editor_property/set_editor_property)

  • gameplay_cue_tag (GameplayTag): [Read-Write] Gameplay Cue Tag
  • is_override (bool): [Read-Write] Does this Cue override other cues, or is it called in addition to them? E.g., If this is Damage.Physical.Slash, we wont call Damage.Physical afer we run this cue.
  • reference_helper (GameplayTagReferenceHelper): [Read-Write] Reference Helper
handle_gameplay_cue(my_target, event_type, parameters) → None

Generic Event Graph event that will get called for every event type

Parameters:
on_active(my_target, parameters) → bool

On Active

Parameters:
Returns:

Return type:

bool

on_execute(my_target, parameters) → bool

On Execute

Parameters:
Returns:

Return type:

bool

on_remove(my_target, parameters) → bool

On Remove

Parameters:
Returns:

Return type:

bool

while_active(my_target, parameters) → bool

While Active

Parameters:
Returns:

Return type:

bool