unreal.GameplayEffectCustomApplicationRequirement

class unreal.GameplayEffectCustomApplicationRequirement(outer=None, name='None')

Bases: unreal.Object

Class used to perform custom gameplay effect modifier calculations, either via blueprint or native code

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: GameplayEffectCustomApplicationRequirement.h
can_apply_gameplay_effect(gameplay_effect, spec, asc) → bool

Return whether the gameplay effect should be applied or not

Parameters:
Returns:

Return type:

bool