unreal.GameplayEffectCustomApplicationRequirement

class unreal.GameplayEffectCustomApplicationRequirement(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Class used to perform custom gameplay effect modifier calculations, either via blueprint or native code

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffectCustomApplicationRequirement.h

can_apply_gameplay_effect(gameplay_effect, spec, asc) bool

Return whether the gameplay effect should be applied or not

Parameters:
Return type:

bool