unreal.GameplayEffectExecutionDefinition

class unreal.GameplayEffectExecutionDefinition

Bases: unreal.StructBase

Struct representing the definition of a custom execution for a gameplay effect. Custom executions run special logic from an outside class each time the gameplay effect executes.

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: GameplayEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • calculation_class (type(Class)): [Read-Write] Custom execution calculation class to run when the gameplay effect executes
  • calculation_modifiers (Array(GameplayEffectExecutionScopedModifierInfo)): [Read-Write] Modifiers that are applied “in place” during the execution calculation
  • conditional_gameplay_effects (Array(ConditionalGameplayEffect)): [Read-Write] Other Gameplay Effects that will be applied to the target of this execution if the execution is successful. Note if no execution class is selected, these will always apply.
  • passed_in_tags (GameplayTagContainer): [Read-Write] These tags are passed into the execution as is, and may be used to do conditional logic