unreal.GameplayEffectMagnitudeCalculation
¶
- class unreal.GameplayEffectMagnitudeCalculation¶
Bases:
EnumBase
Enumeration outlining the possible gameplay effect magnitude calculation policies.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
- ATTRIBUTE_BASED: GameplayEffectMagnitudeCalculation¶
Perform a calculation based upon an attribute.
- Type:
1
- CUSTOM_CALCULATION_CLASS: GameplayEffectMagnitudeCalculation¶
Perform a custom calculation, capable of capturing and acting on multiple attributes, in either BP or native.
- Type:
2
- SCALABLE_FLOAT: GameplayEffectMagnitudeCalculation¶
Use a simple, scalable float for the calculation.
- Type:
0
- SET_BY_CALLER: GameplayEffectMagnitudeCalculation¶
This magnitude will be set explicitly by the code/blueprint that creates the spec.
- Type:
3