unreal.GameplayEffectStackingType

class unreal.GameplayEffectStackingType

Bases: EnumBase

Enumeration for ways a single GameplayEffect asset can stack.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffectTypes.h

AGGREGATE_BY_SOURCE: GameplayEffectStackingType

Each caster has its own stack.

Type:

1

AGGREGATE_BY_TARGET: GameplayEffectStackingType

Each target has its own stack.

Type:

2

NONE: GameplayEffectStackingType

No stacking. Multiple applications of this GameplayEffect are treated as separate instances.

Type:

0