unreal.GameplayEffectUIData

class unreal.GameplayEffectUIData(outer: Object | None = None, name: Name | str = 'None')

Bases: GameplayEffectComponent

UGameplayEffectUIData Base class to provide game-specific data about how to describe a Gameplay Effect in the UI. Subclass with data to use in your game. In Unreal Engine 5.3, this now derives from UGameplayEffectComponent so you can use it directly as a GameplayEffectComponent.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffectUIData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • editor_friendly_name (str): [Read-Only] Friendly name for displaying in the Editor’s Gameplay Effect Component Index ( see: UGameplayEffect::GEComponents). We set EditCondition False here so it doesn’t show up otherwise.