unreal.GameplayEffectUIData
¶
- class unreal.GameplayEffectUIData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
GameplayEffectComponent
UGameplayEffectUIData Base class to provide game-specific data about how to describe a Gameplay Effect in the UI. Subclass with data to use in your game. In Unreal Engine 5.3, this now derives from UGameplayEffectComponent so you can use it directly as a GameplayEffectComponent.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectUIData.h
Editor Properties: (see get_editor_property/set_editor_property)
editor_friendly_name
(str): [Read-Only] Friendly name for displaying in the Editor’s Gameplay Effect Component Index ( see: UGameplayEffect::GEComponents). We set EditCondition False here so it doesn’t show up otherwise.