class unreal.GameplayEffectUIData_TextOnly(outer=None, name='None')

Bases: unreal.GameplayEffectUIData

UI data that contains only text. This is mostly used as an example of a subclass of UGameplayEffectUIData. If your game needs only text, this is a reasonable class to use. To include more data, make a custom subclass of UGameplayEffectUIData.

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: GameplayEffectUIData_TextOnly.h

Editor Properties: (see get_editor_property/set_editor_property)

  • description (Text): [Read-Write] Description

(Text) – [Read-Only] Description