unreal.GameplayEffectUIData_TextOnly
¶
- class unreal.GameplayEffectUIData_TextOnly(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
GameplayEffectUIData
UI data that contains only text. This is mostly used as an example of a subclass of UGameplayEffectUIData. If your game needs only text, this is a reasonable class to use. To include more data, make a custom subclass of UGameplayEffectUIData.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectUIData_TextOnly.h
Editor Properties: (see get_editor_property/set_editor_property)
description
(Text): [Read-Write]editor_friendly_name
(str): [Read-Only] Friendly name for displaying in the Editor’s Gameplay Effect Component Index (See: UGameplayEffect::GEComponents). We set EditCondition False here so it doesn’t show up otherwise.