unreal.GameplayModEvaluationChannelSettings

class unreal.GameplayModEvaluationChannelSettings

Bases: unreal.StructBase

Struct representing evaluation channel settings for a gameplay modifier

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: GameplayEffectTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel (GameplayModEvaluationChannel): [Read-Write] Channel the settings would prefer to use, if possible/valid