unreal.GameplayModEvaluationChannelSettings

class unreal.GameplayModEvaluationChannelSettings

Bases: StructBase

Struct representing evaluation channel settings for a gameplay modifier

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffectTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel (GameplayModEvaluationChannel): [Read-Write] Channel the settings would prefer to use, if possible/valid