unreal.GameplayTagContainer

class unreal.GameplayTagContainer(gameplay_tags=[])

Bases: unreal.StructBase

A Tag Container holds a collection of FGameplayTags, tags are included explicitly by adding them, and implicitly from adding child tags

C++ Source:

  • Module: GameplayTags
  • File: GameplayTagContainer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • gameplay_tags (Array(GameplayTag)): [Read-Write] Array of gameplay tags // Change to VisibleAnywhere after fixing up games
gameplay_tags

(Array(GameplayTag)) – [Read-Write] Array of gameplay tags // Change to VisibleAnywhere after fixing up games