unreal.GameplayTagContainer

class unreal.GameplayTagContainer(gameplay_tags: None = [])

Bases: StructBase

A Tag Container holds a collection of FGameplayTags, tags are included explicitly by adding them, and implicitly from adding child tags

C++ Source:

  • Module: GameplayTags

  • File: GameplayTagContainer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • gameplay_tags (Array[GameplayTag]): [Read-Only] Array of gameplay tags

property gameplay_tags: None

[Read-Only] Array of gameplay tags

Type:

(Array[GameplayTag])