unreal.GameplayTagRequirements

class unreal.GameplayTagRequirements(require_tags=[[]], ignore_tags=[[]])

Bases: unreal.StructBase

Encapsulate require and ignore tags

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: GameplayEffectTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ignore_tags (GameplayTagContainer): [Read-Write] None of these tags may be present
  • require_tags (GameplayTagContainer): [Read-Write] All of these tags must be present
ignore_tags

(GameplayTagContainer) – [Read-Write] None of these tags may be present

require_tags

(GameplayTagContainer) – [Read-Write] All of these tags must be present