unreal.GameplayTagRequirements
¶
- class unreal.GameplayTagRequirements(require_tags: GameplayTagContainer = Ellipsis, ignore_tags: GameplayTagContainer = Ellipsis, tag_query: GameplayTagQuery = [])¶
Bases:
StructBase
Encapsulate require and ignore tags
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
ignore_tags
(GameplayTagContainer): [Read-Write] None of these tags may be presentrequire_tags
(GameplayTagContainer): [Read-Write] All of these tags must be presenttag_query
(GameplayTagQuery): [Read-Write] Build up a more complex query that can’t be expressed with RequireTags/IgnoreTags alone
- property ignore_tags: GameplayTagContainer¶
[Read-Write] None of these tags may be present
- Type:
- property require_tags: GameplayTagContainer¶
[Read-Write] All of these tags must be present
- Type:
- property tag_query: GameplayTagQuery¶
[Read-Write] Build up a more complex query that can’t be expressed with RequireTags/IgnoreTags alone
- Type: