unreal.GameplayTagRequirements

class unreal.GameplayTagRequirements(require_tags: GameplayTagContainer = Ellipsis, ignore_tags: GameplayTagContainer = Ellipsis, tag_query: GameplayTagQuery = [])

Bases: StructBase

Encapsulate require and ignore tags

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffectTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ignore_tags (GameplayTagContainer): [Read-Write] None of these tags may be present

  • require_tags (GameplayTagContainer): [Read-Write] All of these tags must be present

  • tag_query (GameplayTagQuery): [Read-Write] Build up a more complex query that can’t be expressed with RequireTags/IgnoreTags alone

property ignore_tags: GameplayTagContainer

[Read-Write] None of these tags may be present

Type:

(GameplayTagContainer)

property require_tags: GameplayTagContainer

[Read-Write] All of these tags must be present

Type:

(GameplayTagContainer)

property tag_query: GameplayTagQuery

[Read-Write] Build up a more complex query that can’t be expressed with RequireTags/IgnoreTags alone

Type:

(GameplayTagQuery)