unreal.GameplayTaskResource

class unreal.GameplayTaskResource(outer=None, name='None')

Bases: unreal.Object

Gameplay Task Resource

C++ Source:

  • Module: GameplayTasks
  • File: GameplayTaskResource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • manual_resource_id (int32): [Read-Write] Overrides AutoResourceID. -1 means auto ID will be applied
  • manually_set_id (bool): [Read-Write] Manually Set ID
manual_resource_id

(int32) – [Read-Only] Overrides AutoResourceID. -1 means auto ID will be applied