unreal.GenerateStaticMeshLODProcess_TextureSettings

class unreal.GenerateStaticMeshLODProcess_TextureSettings

Bases: StructBase

Generate Static Mesh LODProcess Texture Settings

C++ Source:

  • Plugin: MeshLODToolset

  • Module: MeshLODToolset

  • File: GenerateStaticMeshLODProcess.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bake_resolution (GenerateStaticMeshLODBakeResolution): [Read-Write] Resolution for normal map and texture baking

  • bake_thickness (float): [Read-Write] How far away from the output mesh to search for input mesh during baking

  • combine_textures (bool): [Read-Write] Generate an atlassed texture where multiple textures are combined into a single output texture