unreal.GeometryCache

class unreal.GeometryCache(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

A Geometry Cache is a piece/set of geometry that consists of individual Mesh/Transformation samples. In contrast with Static Meshes they can have their vertices animated in certain ways. *

C++ Source:

  • Plugin: GeometryCache

  • Module: GeometryCache

  • File: GeometryCache.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_data (AssetImportData): [Read-Only] Importing data and options used for this Geometry cache object

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the asset

  • end_frame (int32): [Read-Write]

  • material_slot_names (Array[Name]): [Read-Write]

  • materials (Array[MaterialInterface]): [Read-Write]

  • start_frame (int32): [Read-Write]

  • thumbnail_info (ThumbnailInfo): [Read-Only] Information for thumbnail rendering

  • tracks (Array[GeometryCacheTrack]): [Read-Only] GeometryCache track defining the samples/geometry data for this GeomCache instance

property end_frame: int

[Read-Only]

Type:

(int32)

property material_slot_names: None

[Read-Write]

Type:

(Array[Name])

property materials: None

[Read-Write]

Type:

(Array[MaterialInterface])

property start_frame: int

[Read-Only]

Type:

(int32)