unreal.GeometryCollectionDebugDrawActorHideGeometry

class unreal.GeometryCollectionDebugDrawActorHideGeometry

Bases: EnumBase

EGeometryCollectionDebugDrawActorHideGeometry

Visibility enum.

C++ Source:

  • Module: GeometryCollectionEngine

  • File: GeometryCollectionDebugDrawActor.h

HIDE_ALL: GeometryCollectionDebugDrawActorHideGeometry

Hide all geometry collections.

Type:

4

HIDE_NONE: GeometryCollectionDebugDrawActorHideGeometry

Do not hide any geometry.

Type:

0

HIDE_SELECTED: GeometryCollectionDebugDrawActorHideGeometry

Hide the geometry associated with the selected rigid bodies.

Type:

2

HIDE_WHOLE_COLLECTION: GeometryCollectionDebugDrawActorHideGeometry

Hide the entire geometry collection associated with the selected rigid bodies.

Type:

3

HIDE_WITH_COLLISION: GeometryCollectionDebugDrawActorHideGeometry

Hide the geometry associated with rigid bodies that are selected for collision volume visualization.

Type:

1