unreal.GeometryCollectionDebugDrawActorHideGeometry
¶
- class unreal.GeometryCollectionDebugDrawActorHideGeometry¶
Bases:
EnumBase
- EGeometryCollectionDebugDrawActorHideGeometry
Visibility enum.
C++ Source:
Module: GeometryCollectionEngine
File: GeometryCollectionDebugDrawActor.h
- HIDE_ALL: GeometryCollectionDebugDrawActorHideGeometry¶
Hide all geometry collections.
- Type:
4
- HIDE_NONE: GeometryCollectionDebugDrawActorHideGeometry¶
Do not hide any geometry.
- Type:
0
- HIDE_SELECTED: GeometryCollectionDebugDrawActorHideGeometry¶
Hide the geometry associated with the selected rigid bodies.
- Type:
2
- HIDE_WHOLE_COLLECTION: GeometryCollectionDebugDrawActorHideGeometry¶
Hide the entire geometry collection associated with the selected rigid bodies.
- Type:
3
- HIDE_WITH_COLLISION: GeometryCollectionDebugDrawActorHideGeometry¶
Hide the geometry associated with rigid bodies that are selected for collision volume visualization.
- Type:
1