unreal.GeometryScriptAppendMeshOptions

class unreal.GeometryScriptAppendMeshOptions(combine_mode: GeometryScriptCombineAttributesMode = Ellipsis)

Bases: StructBase

Control how details like mesh attributes are handled when one mesh is appended to another

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshBasicEditFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • combine_mode (GeometryScriptCombineAttributesMode): [Read-Write] How attributes from each mesh are combined into the result

property combine_mode: GeometryScriptCombineAttributesMode

[Read-Write] How attributes from each mesh are combined into the result

Type:

(GeometryScriptCombineAttributesMode)