unreal.GeometryScriptBoneWeight

class unreal.GeometryScriptBoneWeight(bone_index: int = 0, weight: float = 0.0)

Bases: StructBase

Geometry Script Bone Weight

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshBoneWeightFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_index (int32): [Read-Write]

  • weight (float): [Read-Write]

property bone_index: int

[Read-Write]

Type:

(int32)

property weight: float

[Read-Write]

Type:

(float)