unreal.GeometryScriptCopyMeshFromAssetOptions
¶
- class unreal.GeometryScriptCopyMeshFromAssetOptions(apply_build_settings: bool = False, request_tangents: bool = False, ignore_remove_degenerates: bool = False, use_build_scale: bool = False)¶
Bases:
StructBase
Geometry Script Copy Mesh from Asset Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshAssetFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_build_settings
(bool): [Read-Write] Whether to apply Build Settings during the mesh copy.ignore_remove_degenerates
(bool): [Read-Write] Whether to ignore the ‘remove degenerates’ option from Build Settings. Note: Only applies if ‘Apply Build Settings’ is enabled.request_tangents
(bool): [Read-Write] Whether to request tangents on the copied mesh. If tangents are not requested, tangent-related build settings will also be ignored.use_build_scale
(bool): [Read-Write] Whether to scale the copied mesh by the Build Setting’s ‘Build Scale’. Note: This is considered separately from the ‘Apply Build Settings’ option.
- property apply_build_settings: bool¶
[Read-Write] Whether to apply Build Settings during the mesh copy.
- Type:
(bool)
- property ignore_remove_degenerates: bool¶
Only applies if ‘Apply Build Settings’ is enabled.
- Type:
(bool)
- Type:
[Read-Write] Whether to ignore the ‘remove degenerates’ option from Build Settings. Note