unreal.GeometryScriptFillHolesOptions

class unreal.GeometryScriptFillHolesOptions(fill_method: GeometryScriptFillHolesMethod = Ellipsis, delete_isolated_triangles: bool = False)

Bases: StructBase

Geometry Script Fill Holes Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshRepairFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • delete_isolated_triangles (bool): [Read-Write] Delete floating, disconnected triangles, as they produce a “hole” that cannot be filled

  • fill_method (GeometryScriptFillHolesMethod): [Read-Write]

property delete_isolated_triangles: bool

[Read-Write] Delete floating, disconnected triangles, as they produce a “hole” that cannot be filled

Type:

(bool)

property fill_method: GeometryScriptFillHolesMethod

[Read-Write]

Type:

(GeometryScriptFillHolesMethod)