unreal.GeometryScriptPathOffsetEndType
¶
- class unreal.GeometryScriptPathOffsetEndType¶
Bases:
EnumBase
End types to apply when offsetting open paths
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: PolygonFunctions.h
- BUTT: GeometryScriptPathOffsetEndType¶
Offsets both sides of a path, with square blunt ends
- Type:
0
- ROUND: GeometryScriptPathOffsetEndType¶
Offsets both sides of a path, with round extended ends
- Type:
2
- SQUARE: GeometryScriptPathOffsetEndType¶
Offsets both sides of a path, with square extended ends
- Type:
1