unreal.GeometryScriptPathOffsetEndType

class unreal.GeometryScriptPathOffsetEndType

Bases: EnumBase

End types to apply when offsetting open paths

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: PolygonFunctions.h

BUTT: GeometryScriptPathOffsetEndType

Offsets both sides of a path, with square blunt ends

Type:

0

ROUND: GeometryScriptPathOffsetEndType

Offsets both sides of a path, with round extended ends

Type:

2

SQUARE: GeometryScriptPathOffsetEndType

Offsets both sides of a path, with square extended ends

Type:

1