unreal.GeometryScriptPolygonFillMode

class unreal.GeometryScriptPolygonFillMode

Bases: EnumBase

EGeometry Script Polygon Fill Mode

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshPrimitiveFunctions.h

ALL: GeometryScriptPolygonFillMode

Keep all triangles, regardless of whether they were enclosed by constrained edges

Type:

0

NEGATIVE_WINDING: GeometryScriptPolygonFillMode

Fill where the ‘winding number’ is negative

Type:

4

NON_ZERO_WINDING: GeometryScriptPolygonFillMode

Fill where the ‘winding number’ is not zero

Type:

3

ODD_WINDING: GeometryScriptPolygonFillMode

Fill where the ‘winding number’ is an odd number

Type:

5

POSITIVE_WINDING: GeometryScriptPolygonFillMode

Fill where the ‘winding number’ is positive

Type:

2

SOLID: GeometryScriptPolygonFillMode

Fill everything inside the outer boundaries of constrained edges, ignoring edge orientation and any internal holes

Type:

1