unreal.GeometryScriptPolygonsTriangulationOptions

class unreal.GeometryScriptPolygonsTriangulationOptions(still_append_on_triangulation_error: bool = False)

Bases: StructBase

Geometry Script Polygons Triangulation Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshPrimitiveFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • still_append_on_triangulation_error (bool): [Read-Write] Whether to still append the triangulation in error cases – typically, cases where the input contained intersecting edges. Resulting triangulation likely will appear correct except at the intersecting edges.

property still_append_on_triangulation_error: bool

[Read-Write] Whether to still append the triangulation in error cases – typically, cases where the input contained intersecting edges. Resulting triangulation likely will appear correct except at the intersecting edges.

Type:

(bool)