unreal.GeometryScriptSimpleMeshBuffers

class unreal.GeometryScriptSimpleMeshBuffers(vertices: None = [], normals: None = [], uv0: None = [], uv1: None = [], uv2: None = [], uv3: None = [], uv4: None = [], uv5: None = [], uv6: None = [], uv7: None = [], vertex_colors: None = [], triangles: None = [], tri_group_i_ds: None = [])

Bases: StructBase

Geometry Script Simple Mesh Buffers

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshBasicEditFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • normals (Array[Vector]): [Read-Write]

  • tri_group_i_ds (Array[int32]): [Read-Write]

  • triangles (Array[IntVector]): [Read-Write]

  • uv0 (Array[Vector2D]): [Read-Write]

  • uv1 (Array[Vector2D]): [Read-Write]

  • uv2 (Array[Vector2D]): [Read-Write]

  • uv3 (Array[Vector2D]): [Read-Write]

  • uv4 (Array[Vector2D]): [Read-Write]

  • uv5 (Array[Vector2D]): [Read-Write]

  • uv6 (Array[Vector2D]): [Read-Write]

  • uv7 (Array[Vector2D]): [Read-Write]

  • vertex_colors (Array[LinearColor]): [Read-Write]

  • vertices (Array[Vector]): [Read-Write]

property normals: None

[Read-Write]

Type:

(Array[Vector])

property tri_group_i_ds: None

[Read-Write]

Type:

(Array[int32])

property triangles: None

[Read-Write]

Type:

(Array[IntVector])

property uv0: None

[Read-Write]

Type:

(Array[Vector2D])

property uv1: None

[Read-Write]

Type:

(Array[Vector2D])

property uv2: None

[Read-Write]

Type:

(Array[Vector2D])

property uv3: None

[Read-Write]

Type:

(Array[Vector2D])

property uv4: None

[Read-Write]

Type:

(Array[Vector2D])

property uv5: None

[Read-Write]

Type:

(Array[Vector2D])

property uv6: None

[Read-Write]

Type:

(Array[Vector2D])

property uv7: None

[Read-Write]

Type:

(Array[Vector2D])

property vertex_colors: None

[Read-Write]

Type:

(Array[LinearColor])

property vertices: None

[Read-Write]

Type:

(Array[Vector])