unreal.GeometryScriptSplineSamplingOptions
¶
- class unreal.GeometryScriptSplineSamplingOptions(num_samples: int = 0, error_tolerance: float = 0.0, sample_spacing: GeometryScriptSampleSpacing = Ellipsis, coordinate_space: SplineCoordinateSpace = Ellipsis, range_method: GeometryScriptEvaluateSplineRange = Ellipsis, range_start: float = 0.0, range_end: float = 0.0)¶
Bases:
StructBase
Geometry Script Spline Sampling Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: PolyPathFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
coordinate_space
(SplineCoordinateSpace): [Read-Write]error_tolerance
(float): [Read-Write]num_samples
(int32): [Read-Write]range_end
(float): [Read-Write] If not evaluating the full spline, where to stop sampling. Expressed in units based on the EvaluateRange value.range_method
(GeometryScriptEvaluateSplineRange): [Read-Write] How the RangeStart and RangeEnd parameters will be interpretedrange_start
(float): [Read-Write] If not evaluating the full spline, where to start sampling. Expressed in units based on the EvaluateRange value.sample_spacing
(GeometryScriptSampleSpacing): [Read-Write]
- property coordinate_space: SplineCoordinateSpace¶
[Read-Write]
- Type:
- property range_end: float¶
[Read-Write] If not evaluating the full spline, where to stop sampling. Expressed in units based on the EvaluateRange value.
- Type:
(float)
- property range_method: GeometryScriptEvaluateSplineRange¶
[Read-Write] How the RangeStart and RangeEnd parameters will be interpreted
- property range_start: float¶
[Read-Write] If not evaluating the full spline, where to start sampling. Expressed in units based on the EvaluateRange value.
- Type:
(float)
- property sample_spacing: GeometryScriptSampleSpacing¶
[Read-Write]
- Type: