unreal.GeometryScriptSplineSamplingOptions

class unreal.GeometryScriptSplineSamplingOptions(num_samples: int = 0, error_tolerance: float = 0.0, sample_spacing: GeometryScriptSampleSpacing = Ellipsis, coordinate_space: SplineCoordinateSpace = Ellipsis, range_method: GeometryScriptEvaluateSplineRange = Ellipsis, range_start: float = 0.0, range_end: float = 0.0)

Bases: StructBase

Geometry Script Spline Sampling Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: PolyPathFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • coordinate_space (SplineCoordinateSpace): [Read-Write]

  • error_tolerance (float): [Read-Write]

  • num_samples (int32): [Read-Write]

  • range_end (float): [Read-Write] If not evaluating the full spline, where to stop sampling. Expressed in units based on the EvaluateRange value.

  • range_method (GeometryScriptEvaluateSplineRange): [Read-Write] How the RangeStart and RangeEnd parameters will be interpreted

  • range_start (float): [Read-Write] If not evaluating the full spline, where to start sampling. Expressed in units based on the EvaluateRange value.

  • sample_spacing (GeometryScriptSampleSpacing): [Read-Write]

property coordinate_space: SplineCoordinateSpace

[Read-Write]

Type:

(SplineCoordinateSpace)

property error_tolerance: float

[Read-Write]

Type:

(float)

property num_samples: int

[Read-Write]

Type:

(int32)

property range_end: float

[Read-Write] If not evaluating the full spline, where to stop sampling. Expressed in units based on the EvaluateRange value.

Type:

(float)

property range_method: GeometryScriptEvaluateSplineRange

[Read-Write] How the RangeStart and RangeEnd parameters will be interpreted

Type:

(GeometryScriptEvaluateSplineRange)

property range_start: float

[Read-Write] If not evaluating the full spline, where to start sampling. Expressed in units based on the EvaluateRange value.

Type:

(float)

property sample_spacing: GeometryScriptSampleSpacing

[Read-Write]

Type:

(GeometryScriptSampleSpacing)