unreal.GeometryScriptUniqueAssetNameOptions

class unreal.GeometryScriptUniqueAssetNameOptions(unique_id_digits: int = 0)

Bases: StructBase

Geometry Script Unique Asset Name Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingEditor

  • File: CreateNewAssetUtilityFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • unique_id_digits (int32): [Read-Write]

property unique_id_digits: int

[Read-Write]

Type:

(int32)