unreal.GoogleARCoreAugmentedImageDatabase

class unreal.GoogleARCoreAugmentedImageDatabase(outer=None, name='None')

Bases: unreal.DataAsset

A collection of processed images for ARCore to track.

Deprecated. Please use the ARCandidateImage list in UARSessionConfig instead.

C++ Source:

  • Plugin: GoogleARCore
  • Module: GoogleARCoreBase
  • File: GoogleARCoreAugmentedImageDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • entries (Array(GoogleARCoreAugmentedImageDatabaseEntry)): [Read-Write] The individual instances of FGoogleARCoreAugmentedImageDatabaseEntry objects.
add_runtime_augmented_image_from_texture(image_texture, image_name, image_width_in_meter=0.000000) → int32

Add Runtime Augmented Image from Texture

Parameters:
Returns:

Return type:

int32

entries

(Array(GoogleARCoreAugmentedImageDatabaseEntry)) – [Read-Only] The individual instances of FGoogleARCoreAugmentedImageDatabaseEntry objects.