unreal.GoogleARCoreAugmentedImageDatabaseEntry

class unreal.GoogleARCoreAugmentedImageDatabaseEntry(name='None', image_asset=None, width=0.0)

Bases: unreal.StructBase

A single entry in a UGoogleARCoreAugmentedImageDatabase.

Deprecated. Please use the cross-platform UARCandidateImage instead.

C++ Source:

  • Plugin: GoogleARCore
  • Module: GoogleARCoreBase
  • File: GoogleARCoreAugmentedImageDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • image_asset (Texture2D): [Read-Write] Texture to use for this image. Valid formats are RGBA8 and BGRA8.
  • name (Name): [Read-Write] Name of the image. This can be retrieved from an active UGoogleARCoreAugmentedImage with the GetImageName function.
  • width (float): [Read-Write] Width of the image in meters.
image_asset

(Texture2D) – [Read-Only] Texture to use for this image. Valid formats are RGBA8 and BGRA8.

name

(Name) – [Read-Only] Name of the image. This can be retrieved from an active UGoogleARCoreAugmentedImage with the GetImageName function.

width

(float) – [Read-Only] Width of the image in meters.