unreal.GoogleARCoreLightEstimate

class unreal.GoogleARCoreLightEstimate(is_valid=False, pixel_intensity=0.0, rgb_scale_factor=[0.0, 0.0, 0.0])

Bases: unreal.StructBase

A struct describes the ARCore light estimation.

C++ Source:

  • Plugin: GoogleARCore
  • Module: GoogleARCoreBase
  • File: GoogleARCoreTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_valid (bool): [Read-Write] Whether this light estimation is valid.
  • pixel_intensity (float): [Read-Write] The average pixel intensity of the passthrough camera image.
  • rgb_scale_factor (Vector): [Read-Write] The RGB scale to match the color of the light in the real environment.
is_valid

(bool) – [Read-Only] Whether this light estimation is valid.

pixel_intensity

(float) – [Read-Only] The average pixel intensity of the passthrough camera image.

rgb_scale_factor

(Vector) – [Read-Only] The RGB scale to match the color of the light in the real environment.