unreal.GroomCache
¶
- class unreal.GroomCache(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Implements an asset that is used to store an animated groom
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomCache.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data
(AssetImportData): [Read-Only] Import options used for this GroomCacheasset_user_data
(Array[AssetUserData]): [Read-Write] Array of user data stored with the assetgroom_cache_info
(GroomCacheInfo): [Read-Only]
- add_asset_user_data_of_class(user_data_class) bool ¶
Creates and adds an instance of the provided AssetUserData class to the target asset.
- get_asset_user_data_of_class(user_data_class) AssetUserData ¶
Returns an instance of the provided AssetUserData class if it’s contained in the target asset.