unreal.GroundTruthData

class unreal.GroundTruthData(outer=None, name='None')

Bases: unreal.Object

Ground Truth Data

C++ Source:

  • Module: FunctionalTesting
  • File: GroundTruthData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • object_data (Object): [Read-Only] Object Data
  • reset_ground_truth (bool): [Read-Write] Reset Ground Truth
can_modify() → bool

Can Modify

Returns:
Return type:bool
load_object() → Object

Load Object

Returns:
Return type:Object
save_object(ground_truth) → None

Save Object

Parameters:ground_truth (Object) –