unreal.Guid

class unreal.Guid

Bases: unreal.StructBase

A globally unique identifier (mirrored from Guid.h)

C++ Source:

  • Module: CoreUObject
  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (int32): [Read-Write] A
  • b (int32): [Read-Write] B
  • c (int32): [Read-Write] C
  • d (int32): [Read-Write] D
to_string() → str

Converts a GUID value to a string, in the form ‘A-B-C-D’

Returns:
Return type:str