unreal.Guid

class unreal.Guid

Bases: StructBase

A globally unique identifier (mirrored from Guid.h)

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (int32): [Read-Write]

  • b (int32): [Read-Write]

  • c (int32): [Read-Write]

  • d (int32): [Read-Write]

to_string() str

Converts a GUID value to a string, in the form ‘A-B-C-D’

Return type:

str