unreal.HLODBatchingPolicy

class unreal.HLODBatchingPolicy

Bases: EnumBase

Determines how the geometry of a component will be incorporated in proxy (simplified) HLODs.

C++ Source:

  • Module: Engine

  • File: HLODBatchingPolicy.h

INSTANCING: HLODBatchingPolicy

Batch this component geometry (using the lowest LOD) as a separate instanced static mesh component in the generated actor.

Type:

2

MESH_SECTION: HLODBatchingPolicy

Batch this component geometry (using the lowest LOD) as a separate mesh section, grouping by material.

Type:

1

NONE: HLODBatchingPolicy

No batching to be performed, geometry is to be simplified.

Type:

0