unreal.HLODBatchingPolicy
¶
- class unreal.HLODBatchingPolicy¶
Bases:
EnumBase
Determines how the geometry of a component will be incorporated in proxy (simplified) HLODs.
C++ Source:
Module: Engine
File: HLODBatchingPolicy.h
- INSTANCING: HLODBatchingPolicy¶
Batch this component geometry (using the lowest LOD) as a separate instanced static mesh component in the generated actor.
- Type:
2
- MESH_SECTION: HLODBatchingPolicy¶
Batch this component geometry (using the lowest LOD) as a separate mesh section, grouping by material.
- Type:
1
- NONE: HLODBatchingPolicy¶
No batching to be performed, geometry is to be simplified.
- Type:
0