unreal.HLODBuilderMeshApproximateSettings

class unreal.HLODBuilderMeshApproximateSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: HLODBuilderSettings

HLODBuilder Mesh Approximate Settings

C++ Source:

  • Plugin: WorldPartitionHLODUtilities

  • Module: WorldPartitionHLODUtilities

  • File: HLODBuilderMeshApproximate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • hlod_material (MaterialInterface): [Read-Write] Material that will be used by the generated HLOD static mesh

  • mesh_approximation_settings (MeshApproximationSettings): [Read-Write] Mesh approximation settings