unreal.HLODLayer

class unreal.HLODLayer(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

C++ Source:

  • Module: Engine

  • File: HLODLayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cell_size (int32): [Read-Write] Cell size of the runtime grid created to encompass HLOD actors generated for this HLOD Layer

  • hlod_actor_class (type(Class)): [Read-Write] Specify a custom HLOD Actor class, the default is AWorldPartitionHLOD

  • hlod_builder_class (type(Class)): [Read-Write] HLOD Builder class

  • hlod_builder_settings (HLODBuilderSettings): [Read-Only]

  • hlod_modifier_class (type(Class)): [Read-Write] HLOD Modifier class, to allow changes to the HLOD at runtime

  • is_spatially_loaded (bool): [Read-Write] Whether HLOD actors generated for this layer will be spatially loaded

  • layer_type (HLODLayerType): [Read-Write] Type of HLOD generation to use

  • loading_range (double): [Read-Write] Loading range of the runtime grid created to encompass HLOD actors generated for this HLOD Layer

  • parent_layer (HLODLayer): [Read-Write] HLOD Layer to assign to the generated HLOD actors