unreal.HardwareDevicePrimaryType
¶
- class unreal.HardwareDevicePrimaryType¶
Bases:
EnumBase
What is the primary use of an input device type? Each hardware device can only be one primary type.
C++ Source:
Module: Engine
File: InputSettings.h
- CAMERA: HardwareDevicePrimaryType¶
7
- CUSTOM_TYPE_A: HardwareDevicePrimaryType¶
Some custom devices that can be used for your game specific hardware if desired
- Type:
9
- CUSTOM_TYPE_B: HardwareDevicePrimaryType¶
10
- CUSTOM_TYPE_C: HardwareDevicePrimaryType¶
11
- CUSTOM_TYPE_D: HardwareDevicePrimaryType¶
12
- FLIGHT_STICK: HardwareDevicePrimaryType¶
6
- GAMEPAD: HardwareDevicePrimaryType¶
2
- INSTRUMENT: HardwareDevicePrimaryType¶
8
- KEYBOARD_AND_MOUSE: HardwareDevicePrimaryType¶
1
- MOTION_TRACKING: HardwareDevicePrimaryType¶
4
- RACING_WHEEL: HardwareDevicePrimaryType¶
5
- TOUCH: HardwareDevicePrimaryType¶
3
- UNSPECIFIED: HardwareDevicePrimaryType¶
0