unreal.HarmonixPeakTamerSettings

class unreal.HarmonixPeakTamerSettings(peak_attack_time_seconds: float = 0.0, peak_release_time_seconds: float = 0.0, enable_value_smoothing: bool = False, value_attack_time_seconds: float = 0.0, value_release_time_seconds: float = 0.0)

Bases: StructBase

Harmonix Peak Tamer Settings

C++ Source:

  • Plugin: Harmonix

  • Module: HarmonixMetasound

  • File: PeakTamer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable_value_smoothing (bool): [Read-Write]

  • peak_attack_time_seconds (float): [Read-Write]

  • peak_release_time_seconds (float): [Read-Write]

  • value_attack_time_seconds (float): [Read-Write]

  • value_release_time_seconds (float): [Read-Write]

property enable_value_smoothing: bool

[Read-Write]

Type:

(bool)

property peak_attack_time_seconds: float

[Read-Write]

Type:

(float)

property peak_release_time_seconds: float

[Read-Write]

Type:

(float)

property value_attack_time_seconds: float

[Read-Write]

Type:

(float)

property value_release_time_seconds: float

[Read-Write]

Type:

(float)