unreal.HeadTrackingState

class unreal.HeadTrackingState(mode=HeadTrackingMode.POSITION_AND_ORIENTATION, error=HeadTrackingError.NONE, confidence=0.0)

Bases: unreal.StructBase

Head Tracking State

C++ Source:

  • Plugin: MagicLeap
  • Module: MagicLeap
  • File: MagicLeapHMDFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • confidence (float): [Read-Write] Confidence
  • error (HeadTrackingError): [Read-Write] Error
  • mode (HeadTrackingMode): [Read-Write] Mode
confidence

(float) – [Read-Write] Confidence

error

(HeadTrackingError) – [Read-Write] Error

mode

(HeadTrackingMode) – [Read-Write] Mode