unreal.IKRig_BodyMoverEffector

class unreal.IKRig_BodyMoverEffector(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

IKRig Body Mover Effector

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRig_BodyMover.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_name (Name): [Read-Only]

  • goal_name (Name): [Read-Only]

  • influence_multiplier (float): [Read-Write] Scale the influence this effector has on the body. Range is 0-10. Default is 1.0.

property bone_name: Name

[Read-Only]

Type:

(Name)

property goal_name: Name

[Read-Only]

Type:

(Name)

property influence_multiplier: float

[Read-Write] Scale the influence this effector has on the body. Range is 0-10. Default is 1.0.

Type:

(float)