unreal.IKRig_BodyMoverEffector
¶
- class unreal.IKRig_BodyMoverEffector(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
IKRig Body Mover Effector
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRig_BodyMover.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name
(Name): [Read-Only]goal_name
(Name): [Read-Only]influence_multiplier
(float): [Read-Write] Scale the influence this effector has on the body. Range is 0-10. Default is 1.0.