unreal.IKRig_LimbEffector
¶
- class unreal.IKRig_LimbEffector(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
IKRig Limb Effector
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRig_LimbSolver.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name
(Name): [Read-Only]goal_name
(Name): [Read-Only]